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Capcom Fighting All-Stars : ウィキペディア英語版
Capcom Fighting All-Stars

''Capcom Fighting All-Stars: Code Holder'' was a 3D fighting game planned for the arcade and PlayStation 2 that was to be developed by Capcom. Like ''KOF: Maximum Impact'', it was designed to translate a 2D fighting game series into 3D. This was done previously in the ''Street Fighter EX'' series, which Capcom co-produced with Arika. Capcom beta-tested the game, but after negative feedback from players and more months in development, the game was canceled in August 2003.
The life system was 3-tiered: if the player lost one tier, a break moment would occur and then the fight would resume, much like the life system in ''Vampire Savior''. However the life system was also linked to the power bar: for each tier lost, a character gained an additional level in the Super Combo gauge (at full life, a character only has single-level super combo moves). Super arts were handled in three tiers, each super costing one, two, or three levels to use them.
Many parts of the system were later used in ''Capcom Fighting Evolution'' for Ingrid's gameplay and Capcom later revisited the concept of 2D fighters in 3D with the more traditional ''Street Fighter IV'' and ''Tatsunoko vs. Capcom''.
==Characters==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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